Hello there,

Whilst development is taking ages, mainly due to a pathfinding bug holding me a back i have had time to develop a few new biomes (desert, ice and swamp) to go along with the new feature of transporting to new locations every 10 waves.

With the new feature, I am still yet to come up with a failure state (if players do not reach the ship); my current options are:
A) All players are returned to fend off forever on the same level receiving no support
B) Straight up failure
C) People who didn’t make it remain and fend off until they kill X enemies where they can then return to the ship to progress to the next wave with the whole team

The problem comes when thinking about finite ammo, player wait time and if there is a possibility for recovery.