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Nearly there!

Hi all, nearly finished the game!, here’s what’s left to do: Fix pathfinding issue Fix order of objects (moving object behind and ahead of each other) Dynamic terrain (every x waves the player must get to a helicopter to advance to the next zone) Improve sound effects Improve art assets (game intro) Also, if you […]

New Upgrade System

Hi all, recently I have been implementing the upgrade menu to appear when the player completes a wave instead of simply placed on the map for the player to engage with. This way, the player will not forget the upgrade option is there which I found happening a lot of times during my playthroughs.  I […]

Game in Beta!

Hi all, apologies for being non-existent, I am lazy. It has been a while so I’m not quite sure of the total amount of things I have done but here’s a list: Much more terrain assets with random generation Many bug fixes Spanking new splash screen Polish polish polish Powerups Unlimited waves Steam integration Probably a […]

Lucky mishap (Greenlit!)

So I recently received this email… At first, i thought it was some mug scammer, but on closer inspection it looked legit. I clicked on my Greenlight page and BOOM, it was Greenlit! Thanks again my dudes :D. Should be ready in 3 months! #gamedev #indiedev #IndieGameDev #madewithfusion #indiegame #indiegames #greenlight pic.twitter.com/qEz5MOoE3l — YZee Games (@YZeeGames) […]

Greenlight ****

Well that went shit, turns out people don’t like zombie games, or just my game. After posting my game on Greenlight i was quick to get roasted, first of which read “Hideous amateur kiting garbage, and you actually think people would pay money for this crap? That’s almost sad. Downvoting”. That set the tone well. Don’t […]

Pre Greenlight duties

Hello all, Dead Spawn is finally ready to hit Greenlight! This means i need to prepare my game so that it looks acceptable for the trailer, this mainly includes setting objects orders (send to back, etc). I have finished the trailer which i made in Premiere, took around a week. I think it delivers the core […]