Well here we are, 1 day before launch… I think it might actually launch this time. I have had a game breaking bug to do with path-finding for about 2 years now and it only just got fixed yesterday so that’s good. Of course that shows the importance of having a working game then build […]
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Author: Lucas
Nearly at launch (for real this time)
Hello all, i am happy to say Dead Spawn is nearly out! I have a set a maximum of 2 months for the rest of development (but then again, i already overestimated by 2 years). I have a lot of bugs left but i have finally got the game to a place where i can […]
New desert biome with more coming!
Hello there, Whilst development is taking ages, mainly due to a pathfinding bug holding me a back i have had time to develop a few new biomes (desert, ice and swamp) to go along with the new feature of transporting to new locations every 10 waves. New desert biome, working yet glitchy #pixelart #gamedev #indiegame […]
Nearly there!
Hi all, nearly finished the game!, here’s what’s left to do: Fix pathfinding issue Fix order of objects (moving object behind and ahead of each other) Dynamic terrain (every x waves the player must get to a helicopter to advance to the next zone) Improve sound effects Improve art assets (game intro) Also, if you […]
New Upgrade System
Hi all, recently I have been implementing the upgrade menu to appear when the player completes a wave instead of simply placed on the map for the player to engage with. This way, the player will not forget the upgrade option is there which I found happening a lot of times during my playthroughs. I […]
Game in Beta!
Hi all, apologies for being non-existent, I am lazy. It has been a while so I’m not quite sure of the total amount of things I have done but here’s a list: Much more terrain assets with random generation Many bug fixes Spanking new splash screen Polish polish polish Powerups Unlimited waves Steam integration Probably a […]
Perks, pickups and other changes
Hey all, sorry it has been a while, I have been working hard but also been slack on any sort of form of communication. In the following week after getting accepted into Steam I realised that the game’s scope wasn’t big enough even though Dead Spawn was initially meant to take 3 months. I realised I […]
Lucky mishap (Greenlit!)
So I recently received this email… At first, i thought it was some mug scammer, but on closer inspection it looked legit. I clicked on my Greenlight page and BOOM, it was Greenlit! Thanks again my dudes :D. Should be ready in 3 months! #gamedev #indiedev #IndieGameDev #madewithfusion #indiegame #indiegames #greenlight pic.twitter.com/qEz5MOoE3l — YZee Games (@YZeeGames) […]
Greenlight ****
Well that went shit, turns out people don’t like zombie games, or just my game. After posting my game on Greenlight i was quick to get roasted, first of which read “Hideous amateur kiting garbage, and you actually think people would pay money for this crap? That’s almost sad. Downvoting”. That set the tone well. Don’t […]
Pre Greenlight duties
Hello all, Dead Spawn is finally ready to hit Greenlight! This means i need to prepare my game so that it looks acceptable for the trailer, this mainly includes setting objects orders (send to back, etc). I have finished the trailer which i made in Premiere, took around a week. I think it delivers the core […]